Computer Graphics Essay, Research Paper
Computer graphics is the use of computers to produce pictorial
images. The images produced can be printed documents or animated
motion pictures, but the term computer graphics refers particularly
to images displayed on a video display screen, or display monitor.
These screens can display graphic as well as alphanumeric data. A
computer-graphics system basically consists of a computer to store
and manipulate images, a display screen, various input and output
devices, and a graphics software package for example, a program
that enables a computer to process graphic images by means of
mathematical language. These programs enable the computer to draw,
color, shade, and manipulate the images held in its memory. The
programs may be broken down into four major categories: first of
all the design (computer-aided design [CAD] systems), in which the
computer is used as a tool in designing objects ranging from
automobiles to bridges to computer chips by providing an
interactive drawing tool and an interface to simulation and
analysis tools for the engineer; secondly fine arts, in which
artists use the computer screen as a medium to create images of
impressive beauty, cinematographic special effects, animated
cartoons, and television commercials; thirdly scientific
visualization, in which simulations of scientific events–such as
the birth of a star or the development of a tornado–are exhibited
pictorially and in motion so as to provide far more insight into
the phenomena than would tables of numbers; and lastly
human-computer interfaces.
A computer displays images on the phosphor-coated surface of a
graphics display screen by means of an electron beam that sweeps
the screen many times each second. Those portions of the screen
energized by the beam emit light, and changes in the intensity of
the beam determine their brightness and hue. The brightness of the
resulting image fades quickly, however, and must be continuously
“refreshed” by the beam, typically 30 times per second.
Graphics software programs enable a user to draw, color, shade, and
manipulate an image on a display screen with commands input by a
keyboard. A picture can be drawn or redrawn onto the screen with
the use of a mouse, a pressure-sensitive tablet, or a light pen.
Preexisting images on paper can be scanned into the computer
through the use of scanners, digitizers, pattern-recognition
devices, or digital cameras. Frames of images on videotape also can
be entered into a computer. Various output devices have been
developed as well; special programs send digital data from the
computer’s memory to an imagesetter or film recorder, which prints
the image on paper or on photographic film. The computer can also
generate hard copy by means of plotters and laser or dot-matrix
printers.
Pictures are stored and processed in a computer’s memory by either
of two methods: raster graphics and vector graphics. Raster-type
graphics maintain an image as a matrix of independently controlled
dots, while vector graphics maintain it as a collection of points,
lines, and arcs. Raster graphics are now the dominant computer
graphics technology.
In raster graphics, the computer’s memory stores an image as a
matrix, or grid, of individual dots, or pixels (picture elements).
Each pixel is encoded in the computer’s memory as one or several
bits for example, binary digits represented by 0 or 1.
A 2-bit
pixel can represent either black or white, while a 4-bit pixel can
represent any of 16 different colors or shades of gray. The
constituent bits that encode a picture in the computer’s memory are
called a bit map. Computers need large processing and memory
capacities to translate the enormous amounts of information
contained in a picture into the digital code of a bit map, and
graphics software programs use special algorithms (computional
processes) to perform these procedures.
In raster graphics, the thousands of tiny pixels that make up an
individual image are projected onto a display screen as illuminated
dots that from a distance appear as a contiguous image. The picture
frame consists of hundreds of tiny horizontal rows, each of which
contains hundreds of pixels. An electron beam creates the grid of
pixels by tracing each horizontal line from left to right, one
pixel at a time, from the top line to the bottom line.
Raster graphics create uniform colored areas and distinct patterns
and allow precise manipulation because their constituent images can
be altered one dot at a time. Their main disadvantage is that the
images are subtly staircased–i.e., diagonal lines and edges appear
jagged and less distinct when viewed from a very short distance. A
corollary of television technology, raster graphics emerged in the
early 1970s and had largely displaced vector systems by the
’90s.
In vector graphics, images are made up of a series of lines, each
of which is stored in the computer’s memory as a vector–i.e., as
two points on an x-y matrix. On a vector-type display screen, an
electron beam sweeps back and forth between the points designated
by the computer and the paths so energized emit light, thereby
creating lines; solid shapes are created by grouping lines closely
enough to form a contiguous image. Vector-graphics technology was
developed in the mid-1960s and widely used until it was supplanted
by raster graphics. Its application is now largely restricted to
highly linear work in computer-aided design and architectural
drafting, and even this is performed on raster-type screens with
the vectors converted into dots.
Computer graphics have found widespread use in printing, product
design and manufacturing, scientific research, and entertainment
since the 1960s. In the business office, computers routinely create
graphs and tables to illustrate text information. Computer-aided
design systems have replaced drafting boards in the design of a
vast array of products ranging from buildings to automotive bodies
and aircraft hulls to electrical and electronic devices. Computers
are also often used to test various mechanical, electrical, or
thermal properties of the component under design. Scientists use
computers to simulate the behaviour of complicated natural systems
in animated motion-picture sequences. These pictorial
visualizations can afford a clearer understanding of the multiple
forces or variables at work in such phenomena as nuclear and
chemical reactions, large-scale gravitational interactions,
hydraulic flow, load deformation, and physiological systems.
Computer graphics are nowhere so visible as in the entertainment
industry, which uses them to create the interactive animations of
video games and the special effects in motion pictures. Computers
have also come into increasing use in commercial illustration and
in the digitalization of images for use in CD-ROM products, online
services, and other electronic media
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