Computer Essay, Research Paper
DEVELOPMENT OF COMPUTERS OVER THE DECADES
What is a computer?
A Computer is an electronic device that can receive a set of
instructions, or program, and then carry out this program by
performing calculations on numerical data or by compiling and
correlating other forms of information.
Thesis Statement:- The modern world of high technology could not
have come about except for the development of the computer.
Different types and sizes of computers find uses throughout society
in the storage and handling of data, from secret governmental files
to banking transactions to private household accounts. Computers
have opened up a new era in manufacturing through the techniques of
automation, and they have enhanced modern communication systems.
They are essential tools in almost every field of research and
applied technology, from constructing models of the universe to
producing tomorrow’s weather reports, and their use has in itself
opened up new areas of conjecture. Database services and computer
networks make available a great variety of information sources. The
same advanced techniques also make possible invasions of privacy
and of restricted information sources, but computer crime has
become one of the many risks that society must face if it would
enjoy the benefits of modern technology.
Imagine a world without computers. That would mean no proper means
of communicating, no Internet, no video games. Life would be
extremely difficult. Adults would have to store all their office
work paper and therefore take up an entire room. Teenagers would
have to submit course-works and projects hand-written. All graphs
and diagrams would have to be drawn neatly and carefully.
Youngsters would never have heard of ‘video-games’ and will have to
spend their free time either reading or playing outside with
friends. But thanks to British mathematicians, Augusta Ada Byron
and Charles Babbage, our lives are made a lot easier.
Later, on my investigation about the growth of computers over the
decades, I will be talking about types of computers, how and when
computers were first being developed, the progress it made,
computers at present and plans for the future. In types of
computers, I will be talking about analogue and digital computers
and how they function. In the development of computers, I will be
mentioning about the very first electronic calculator and computer.
Under progress made, I will only be mentioning about circuits. For
computers of the present, I will be talking about networking,
telecommunications and games. And finally, as for planning for the
future, I will mention about new and recent ideas, research and
development of new computers heard and talked about in newspapers
and on television.
I. MAIN TYPES OF COMPUTERS
There are two main types of computers which are in use today,
analog and digital computers, although the term computer is often
used to mean only the digital type. Analog computers exploit the
mathematical similarity between physical interrelationships in
certain problems, and employ electronic or hydraulic circuits to
simulate the physical problem. Digital computers solve problems by
performing sums and by dealing with each number digit by digit.
Hybrid computers are those which contain elements of both analog
and digital computers. They are usually used for problems in which
large numbers of complex equations, known as time integrals, are to
be computed. Data in analog form can also be fed into a digital
computer by means of an analog- to-digital converter, and the same
is true of the reverse situation.
a) What are analog computers and how do they work?
The analog computer is an electronic or hydraulic device that is
designed to handle input in terms of, for example, voltage levels
or hydraulic pressures, rather than numerical data. The simplest
analog calculating device is the slide rule, which employs lengths
of specially calibrated scales to facilitate multiplication,
division, and other functions. In a typical electronic analog
computer, the inputs are converted into voltages that may be added
or multiplied using specially designed circuit elements. The
answers are continuously generated for display or for conversion to
another desired form.
b) What are digital computers and how do they work?
Everything that a digital computer does is based on one operation:
the ability to determine if a switch, or “gate,” is open or closed.
That is, the computer can recognise only two states in any of its
microscopic circuits: on or off, high voltage or low voltage, or-in
the case of numbers-0 or 1. The speed at which the computer
performs this simple act, however, is what makes it a marvel of
modern technology. Computer speeds are measured in megahertz, or
millions of cycles per second. A computer with a “clock speed” of
10 MHz-a fairly representative speed for a microcomputer-is capable
of executing 10 million discrete operations each second. Business
microcomputers can perform 15 to 40 million operations per second,
and supercomputers used in research and defence applications attain
speeds of billions of cycles per second.
Digital computer speed and calculating power are further enhanced
by the amount of data handled during each cycle. If a computer
checks only one switch at a time, that switch can represent only
two commands or numbers; thus ON would symbolise one operation or
number, and OFF would symbolise another. By checking groups of
switches linked as a unit, however, the computer increases the
number of operations it can recognise at each cycle. For example, a
computer that checks two switches at one time can represent four
numbers (0 to 3) or can execute one of four instructions at each
cycle, one for each of the following switch patterns: OFF-OFF (0);
OFF-ON (1); ON-OFF (2); or ON-ON (3).
II. WHERE IT ALL BEGAN
a) The Mother of all Calculators
The first adding machine, a precursor of the digital computer, was
devised in 1642 by the French philosopher Blaise Pascal. This
device employed a series of ten-toothed wheels, each tooth
representing a digit from 0 to 9. The wheels were connected so that
numbers could be added to each other by advancing the wheels by a
correct number of teeth. In the 1670s the German philosopher and
mathematician Gottfried Wilhelm von Leibniz improved on this
machine by devising one that could also multiply.
The French inventor Joseph Marie Jacquard, in designing an
automatic loom, used thin, perforated wooden boards to control the
weaving of complicated designs. During the 1880s the American
statistician Herman Hollerith conceived the idea of using
perforated cards, similar to Jacquard’s boards, for processing
data. Employing a system that passed punched cards over electrical
contacts, he was able to compile statistical information for the
1890 U.S. census.
b) The Mother of all Computers
Also in the 19th century, the British mathematician and inventor
Charles Babbage worked out the principles of the modern digital
computer. He conceived a number of machines, such as the Difference
Engine, that were designed to handle complicated mathematical
problems. Many historians consider Babbage and his associate, the
British mathematician Augusta Ada Byron (Lady Lovelace, 1815-52),
the daughter of the English poet Lord Byron, the true inventors of
the modern digital computer.
The technology of their time was not
capable of translating their sound concepts into practice; but one
of their inventions, the Analytical Engine, had many features of a
modern computer. It had an input stream in the form of a deck of
punched cards, a “store” for saving data, a “mill” for arithmetic
operations, and a printer that made a permanent record.
c) Early Computers
Analog computers began to be built at the start of the 20th
century. Early models calculated by means of rotating shafts and
gears. Numerical approximations of equations too difficult to solve
in any other way were evaluated with such machines. During both
world wars, mechanical and, later, electrical analog computing
systems were used as torpedo course predictors in submarines and as
bombsight controllers in aircraft. Another system was designed to
predict spring floods in the Mississippi River Basin.
In the 1940s, Howard Aiken, a Harvard University mathematician,
created what is usually considered the first digital computer. This
machine was constructed from mechanical adding machine parts. The
instruction sequence to be used to solve a problem was fed into the
machine on a roll of punched paper tape, rather than being stored
in the computer. In 1945, however, a computer with program storage
was built, based on the concepts of the Hungarian-American
mathematician John von Neumann. The instructions were stored within
a so-called memory, freeing the computer from the speed limitations
of the paper tape reader during execution and permitting problems
to be solved without rewiring the computer.
III. EARLY PROGRESS
The rapidly advancing field of electronics led to construction of
the first general-purpose all-electronic computer in 1946 at the
University of Pennsylvania by the American engineer John Presper
Eckert, Jr. and the American physicist John William Mauchly. Called
ENIAC, for Electronic Numerical Integrator And Computer, the device
contained 18,000 vacuum tubes and had a speed of several hundred
multiplications per minute. Its program was wired into the
processor and had to be manually altered.
The use of the transistor in computers in the late 1950s marked the
advent of smaller, faster, and more versatile logical elements than
were possible with vacuum- tube machines. Because transistors use
much less power and have a much longer life, this development alone
was responsible for the improved machines called second-generation
computers. Components became smaller, as did inter-component
spacings, and the system became much less expensive to build.
a) Integrated Circuits
Late in the 1960s the integrated circuit, or IC, was introduced,
making it possible for many transistors to be fabricated on one
silicon substrate, with inter- connecting wires plated in place.
The IC resulted in a further reduction in price, size, and failure
rate. The microprocessor became a reality in the mid-1970s with the
introduction of the large scale integrated (LSI) circuit and,
later, the very large scale integrated (VLSI) circuit, with many
thousands of interconnected transistors etched into a single
silicon substrate.
To return, then, to the “switch-checking” capabilities of a modern
computer: computers in the 1970s generally were able to check eight
switches at a time. That is, they could check eight binary digits,
or bits, of data, at every cycle. A group of eight bits is called a
byte, each byte containing 256 possible patterns of ONs and OFFs
(or 1’s and 0’s). Each pattern is the equivalent of an instruction,
a part of an instruction, or a particular type of datum, such as a
number or a character or a graphics symbol. The pattern 11010010,
for example, might be binary data-in this case, the decimal number
210 (see NUMBER SYSTEMS)-or it might tell the computer to compare
data stored in its switches to data stored in a certain memory-chip
location.
The development of processors that can handle 16, 32, and 64 bits
of data at a time has increased the speed of computers. The
complete collection of recognizable patterns-the total list of
operations-of which a computer is capable is called its instruction
set. Both factors-number of bits at a time, and size of instruction
sets-continue to increase with the ongoing development of modern
digital computers.
IV. COMPUTERS OF THE 90′S
a) Computer Networks
Major changes in the use of computers have developed since it was
first invented. Computers have expanded, via telephone lines, into
vast nation-wide, or world-wide, networks. At each extremity of the
network is a terminal device, or even a large computer, which can
send jobs over the wire to the central computer at the hub of the
network. The central computer performs the computation or data
processing and sends the results over the wire to any terminal in
the network for printing. Some computer networks provide a service
called time sharing. This is a technique in which software shifts
the computer from one task to the another with such timing that it
appears to each user at a terminal that he has exclusive use of the
computer.
b) Telecommunications
Certain telecommunication methods have become standard in the
telecommunications industry as a whole, because if two devices use
different standards they are unable to communicate properly.
Standards are developed in two ways: (1) the method is so widely
used that it comes to dominate; (2) the method is published by a
standard-setting organisation. The most important organisation in
this respect is the International Telecommunication Union, a
specialised agency of the United Nations, and one of its
operational entities, the International Telegraph and Telephone
Consultative Committee (CCITT). Other organizations in the area of
standards are the American National Standards Institute, the
Institute of Electrical Engineers, and the Electronic Industries
Association. One of the goals of these organizations is the full
realisation of the Integrated Services Digital Network (ISDN),
which is projected to be capable of transmitting through a variety
of media and at very high speeds both voice and non-voice data
around the world in digital form.
Other developments in the industry are aimed at increasing the
speed at which data can be transmitted. Improvements are being made
continually in modems and in the communications networks. Some
public data networks support transmission of 56,000 bits per second
(bps), and modems for home use are capable of as much as
56kbps.
c) PC Games and Video CD’s
CD’s have developed a lot over the past decade. At first, they were
used only for music. Now, there are CD’s from which we can play PC
games and watch movies. The games at present are usually 3D. This
means that the game seems almost life-like or virtual. One can
spend hours playing a games on CD because they are addictive. This
is one of the main disadvantage of computer games, because the
person prevents themselves from doing anything educational or
engaging themselves in any physical activities. Another common
disadvantage is that playing too much on the computer can cause bad
eye-sight. But there are a few educational games for young children
to help them learn and understand things better. Games may not be
all that good for an individual, but if seen how they are
programmed one will realise that it is not all easy to program a
game.
A few years ago, if one was bored, they would usually go to a video
shop and rent a movie. Now one can rent Movie CD’s and play them on
the computer and special Movie CD player’s which are also installed
in some new Hi-Fi Systems.
Computer Essay Research Paper DEVELOPMENT OF COMPUTERS
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Для автора это очень важно, это стимулирует его на новое творчество!